// Cascading Popup Menus v5.2 - Single Frame Menu example script.


// If you're upgrading from v5.1, you can paste your existing menu data in, and if you're
// upgrading from v5.0 you need to add 'cursor' settings to your ItemStyles.
//
// And before going ANY further, you must have READ and AGREE TO the script license!
// It can be found on my site, in the syntax helpfile, or in the demo script document.


// 'horizontal Bar' style: menu items that use this ItemStyle are 40px wide, have 0px gaps
// between them, no popout indicator (the ">" in some menus) or popout indicator position,
// 0px padding of the text within items, #336699 background colour, a hover colour of #6699CC,
// 'highText' is the stylesheet class used for the menu text both normally and when highlighted,
// no border styles, 'null' means fully opaque items (set them to numbers between 0 and 100 to
// enable semitranslucency), and the 'hand'/'default' cursors are used for linked/submenu items.
var hBar = new ItemStyle(100, 0, '', 0, 0, '#E2E2E2', '#b3bcc0', 'highText', 'lowText', '', '',
 null, null, 'hand', 'default');

// The 'sub Menu' items: these have popout indicators of "Greater Than" signs ">" 15px from their
// right edge, and CSS borders. Text class also changes on mouseover.
var subM = new ItemStyle(30, 0, '&gt;', -15, 3, '#CCCCDD', '#6699CC', 'sublowText', 'subhighText',
 'itemBorder', 'itemBorder', null, null, 'hand', 'default');

var subMnew = new ItemStyle(30, 0, '&gt;', -15, 3, '../images/newout.gif', '../images/newover.gif', 'sublowText', 'subhighText',
 'itemBorder', 'itemBorder', null, null, 'hand', 'default');

// 'subBlank' is similar, but has an 'off' border the same colour as its background so it
// appears borderless when dim, and 1px spacing between items to show the hover border.
var subBlank = new ItemStyle(22, 1, '&gt;', -15, 3, '#CCCCDD', '#6699CC', 'sublowText', 'subhighText',
 'itemBorderBlank', 'itemBorder', null, null, 'hand', 'default');

// The purplish 'button' style also has 1px spacing to show up the fancy border, and it has
// different colours/text and less padding. They also have translucency set -- these items
// are 80% opaque when dim and 95% when highlighted. It uses the 'crosshair' cursor for items.
var button = new ItemStyle(22, 1, '&gt;', -15, 2, '10#006633', '10#CC6600', 'buttonText', 'buttonHover',
 'buttonBorder', 'buttonBorderOver', null, null, 'crosshair', 'default');





// Create a PopupMenu() object, and pass its own name so it can reference itself later on.
// We also use a 'with' block to work with its properties and functions below.

var pMenu = new PopupMenu('pMenu');
with (pMenu)
{

// Here's what the values in the next startMenu() command mean, in order:
//  'root': the name of this menu.
//   false: orientated as a horizontal menu (true creates a vertical menu).
//      10: the 'left' offset of this menu in pixels.
//       0: the 'top' offset of this menu in pixels.
//      17: the height of this menu (for vertical menus, this becomes the menu width).
//    hBar: the ItemStyle used to give this menu colours and layout/formatting.
//      '': this menu does not display within a frame (see the Frameset Example Script to do that).
//   false: this menu shows submenus on mouseover. 'true' means show on click.
//
// Most of the items are 'sm:' items popping out submenus, except the last 'js:' JavaScript command
// to pop open a new window. I've also given each item a length in pixels, overriding the ItemStyle.

startMenu('root', true, 9, 160, 143, hBar, '', false);
addItem('&nbsp;&nbsp;&nbsp; Home', 'http://www.belcherbits.com/index.htm', '',null, 25);
addItem('&nbsp;&nbsp;&nbsp;&nbsp;- 1/48 Conversion Sets', 'm148c', 'sm:',null, 25);
addItem('&nbsp;&nbsp;&nbsp;&nbsp;- 1/72 Conversion Sets', 'm172c', 'sm:',null, 25);
addItem('&nbsp;&nbsp;&nbsp;&nbsp;- 1/48 Complete Kits', 'm148compl', 'sm:',null, 25);
addItem('&nbsp;&nbsp;&nbsp;&nbsp;- Decals', 'mDec', 'sm:',null, 25);
addItem('&nbsp;&nbsp;&nbsp;&nbsp;- Battalion Bits', 'mBatbit', 'sm:',null, 25);
addItem('&nbsp;&nbsp;&nbsp;&nbsp;- Related Products', 'malso', 'sm:',null, 25);
addItem('&nbsp;&nbsp;&nbsp; Order', 'http://www.belcherbits.com/ordertext.htm', '',null, 25);
addItem('&nbsp;&nbsp;&nbsp; Customer Gallery', 'http://www.belcherbits.com/gallery.htm', '',null, 25);
addItem('&nbsp;&nbsp;&nbsp; Links', 'http://www.belcherbits.com/links.htm', '',null, 25);
addItem('&nbsp;&nbsp;&nbsp; About Us', 'http://www.belcherbits.com/about.htm', '',null, 25);

// addItem('&nbsp; &nbsp; About', 'mAbout', 'sm:', subM, 22, 0, '&lt;', 3);

// This is a vertical menu positioned 0px across and 22px down from its trigger, and is 80px wide.
// The URLs are set to # here, be sure to replace them with your path/file names or JS functions!
// Also note how the types are '', indicating these links open in the current frame/window.
// The last item here changes its text on mouseover (^ separates the two strings), links to my site,
// and has a custom ItemStyle and length specified so it's longer than the rest.

startMenu('m148c', true, 143, 0, 200, subM, '', false);
addItem('&nbsp; Rotary Wing Conversion Kits', 'm148crot', 'sm:', subM, 30);
addItem('&nbsp; Fixed Wing Conversion Kits', 'm148cfix', 'sm:', subM, 30);
addItem('&nbsp; WWII Weapons Sets', 'm148cwep', 'sm:', subM, 30);
addItem('&nbsp; Post-war Weapon Sets', 'm148cwep2', 'sm:', subM, 30);

startMenu('m148crot', true, 200, 0, 300, subM, '', false);
addItem('&nbsp; CH124 Sea King Sponsons and Radome', 'http://www.belcherbits.com/lines/148conv/bb1.htm', '', subM, 30);
addItem('&nbsp; CH124A Sea King Sonobuoy Launchers and CPI', 'http://www.belcherbits.com/lines/148conv/bb2.htm', '', subM, 30);
addItem('&nbsp; CH124A Sea King Gulf War Mods ', 'http://www.belcherbits.com/lines/148conv/bb3.htm', '', subM, 30);
addItem('&nbsp; CH-146 Griffon', 'http://www.belcherbits.com/lines/148conv/bb8.htm', '', subM, 30);

startMenu('m148cfix', true, 200, 0, 300, subM, '', false);
addItem('&nbsp; RCN Avengers', 'http://www.belcherbits.com/lines/148conv/bb4.htm', '', subM, 30);
addItem('&nbsp; PBY-5 Replacement Tail', 'http://www.belcherbits.com/lines/148conv/bb5.htm', '', subM, 30);
addItem('&nbsp; PBY-2/3/4', 'http://www.belcherbits.com/lines/148conv/bb6.htm', '', subM, 30);
addItem('&nbsp; PBY-6A', 'http://www.belcherbits.com/lines/148conv/bb7.htm', '', subM, 30);
addItem('&nbsp; RAF Lancaster Main Wheels', 'http://www.belcherbits.com/lines/148conv/bb12.htm', '', subM, 30);
addItem('&nbsp; Lancaster Engine', 'http://www.belcherbits.com/lines/148conv/bb15.htm', '', subM, 30);
addItem('&nbsp; Liberator GR V Dumbo Radome and Leigh Light', 'http://www.belcherbits.com/lines/148conv/bb16.htm', '', subM, 30);
addItem('&nbsp; F-5A Conversion from F-5E (1/32)', 'http://www.belcherbits.com/lines/148conv/bb19.htm', '', subM, 30);
addItem('&nbsp; Wellington Mk III Tailplanes', 'http://www.belcherbits.com/lines/148conv/bb23.htm', '', subM, 30);

startMenu('m148cwep', true, 200, 0, 300, subM, '', false);
addItem('&nbsp; RAF 2000 and 4000 lb HC Bombs', 'http://www.belcherbits.com/lines/148conv/bb9.htm', '', subM, 30);
addItem('&nbsp; RAF 8000 and 12000 lb Bombs', 'http://www.belcherbits.com/lines/148conv/bb10.htm', '', subM, 30);
addItem('&nbsp; RAF 1500 lb and 4 x 250 lb Depth Charges', 'http://www.belcherbits.com/lines/148conv/bb11.htm', '', subM, 30);
addItem('&nbsp; RAF Small Bomb Containers (SBC)', 'http://www.belcherbits.com/lines/148conv/bb17.htm', '', subM, 30);
addItem('&nbsp; Mk 24 Mine and Sonobuoys', 'http://www.belcherbits.com/lines/148conv/bb20.htm', '', subM, 30);
addItem('&nbsp; Italian WWII Bombs', 'http://www.belcherbits.com/lines/148conv/bb21.htm', '', subM, 30);
addItem('&nbsp; Grand Slam / Tallboy Transport Trolley 1/48', 'http://www.belcherbits.com/lines/148conv/bb24.htm', '', subM, 30);
addItem('&nbsp; Accurate Armour David Brown Tractor 1/48', 'http://www.belcherbits.com/lines/related/k48_006.htm', '', subM, 30);

startMenu('m148cwep2', true, 200, 0, 300, subM, '', false);
addItem('&nbsp; Mk 28 Nuclear Bomb Set', 'http://www.belcherbits.com/lines/148conv/bb13.htm', '', subM, 30);
addItem('&nbsp; CF-104 Weapons Set', 'http://www.belcherbits.com/lines/148conv/bb14.htm', '', subM, 30);
addItem('&nbsp; CF-5 Weapons and Update', 'http://www.belcherbits.com/lines/148conv/bb18.htm', '', subM, 30);
addItem('&nbsp; Early Tactical Nuclear Weapons', 'http://www.belcherbits.com/lines/148conv/bb22.htm', '', subM, 30);

startMenu('malso', true, 143, 0, 300, subM, '', false);
addItem('&nbsp; Accurate Armour David Brown Tractor 1/48', 'http://www.belcherbits.com/lines/related/k48_006.htm', '', subM, 30);
addItem('&nbsp; Aviaeology ASW Liberator Decals 1/48', 'http://www.belcherbits.com/lines/related/aod_48001.htm', '', subM, 30);
addItem('&nbsp; Aviaeology ASW Liberator Decals 1/72', 'http://www.belcherbits.com/lines/related/aod_72001.htm', '', subM, 30);

startMenu('m172c', true, 143, 0, 300, subM, '', false);
addItem('&nbsp; CH124A Sonobuoy Launchers and CPI', 'http://www.belcherbits.com/lines/172conv/bl1.htm', '', subM, 30);
addItem('&nbsp; RAF 2000, 4000, 8000 and 12000 lb HC Bombs', 'http://www.belcherbits.com/lines/172conv/bl2.htm', '', subM, 30);
addItem('&nbsp; RAF Nuclear Weapons', 'http://www.belcherbits.com/lines/172conv/bl3.htm', '', subM, 30);
addItem('&nbsp; Lancaster Treaded Main Wheels', 'http://www.belcherbits.com/lines/172conv/bl4.htm', '', subM, 30);
addItem('&nbsp; RAF Small Bomb Containers (SBC)', 'http://www.belcherbits.com/lines/172conv/bl5.htm', '', subM, 30);
addItem('&nbsp; RCAF Firebee Drones', 'http://www.belcherbits.com/lines/172conv/bl6.htm', '', subM, 30);
addItem('&nbsp; Grand Slam / Tallboy Transport Trolley 1/72 ', 'http://www.belcherbits.com/lines/172conv/bl7.htm', '', subM, 30);

startMenu('m148compl', true, 143, 0, 300, subM, '', false);
addItem('&nbsp; Sikorsky HO3S (S-51)', 'http://www.belcherbits.com/lines/kits/bk2.htm', '', subM, 30);
addItem('&nbsp; North American BT-14', 'http://www.belcherbits.com/lines/kits/bk3.htm', '', subM, 30);
addItem('&nbsp; North American NA-64 Yale', 'http://www.belcherbits.com/lines/kits/bk4.htm', '', subM, 30);
addItem('&nbsp; Westland Lynx (Naval Version)', 'http://www.belcherbits.com/lines/kits/bk5.htm', '', subM, 30);
addItem('&nbsp; Westland Lynx (Army Version)', 'http://www.belcherbits.com/lines/kits/bk6.htm', '', subM, 30);
addItem('&nbsp; RCN Avenger TBM-3', 'http://www.belcherbits.com/lines/kits/bk7.htm', '', subM, 30);

startMenu('mBatbit', true, 143, 0, 200, subM, '', false);
addItem('&nbsp; Battalion Bits Product Line', 'mBatprod', 'sm:', subM, 30);

startMenu('mBatprod', true, 200, 0, 300, subM, '', false);
addItem('&nbsp; 50 tonne Flat Wagon Type SSys', 'http://www.belcherbits.com/lines/battalion/bt3.htm', '', subM, 30);
addItem('&nbsp; 80 tonne Flat Wagon Type SSyms', 'http://www.belcherbits.com/lines/battalion/bt4.htm','', subM, 30);
addItem('&nbsp; 24 tonne Flat Wagon Type Ommr Linz', 'http://www.belcherbits.com/lines/battalion/bt6.htm','', subM, 30);
addItem('&nbsp; Kof II Diesel Locomotive', 'http://www.belcherbits.com/lines/battalion/bt7.htm','', subM, 30);
addItem('&nbsp; PzKpfw IVD Conversion', 'http://www.belcherbits.com/lines/battalion/bt8.htm', '', subM, 30);
addItem('&nbsp; Early Crusader I Conversion', 'http://www.belcherbits.com/lines/battalion/bt9.htm', '', subM, 30);


startMenu('mDec', true, 143, 0, 200, subM, '', false);
addItem('&nbsp; Our 1/48 scale decals', 'mDec148', 'sm:', subM, 30);
addItem('&nbsp; Our 1/72 scale decals', 'mDec172', 'sm:', subM, 30);

startMenu('mDec148', true, 200, 0, 300, subM, '', false);
addItem('&nbsp; Canadian Naval Helicopters', 'http://www.belcherbits.com/lines/decals/bd1.htm', '', subM, 30);
addItem('&nbsp; Canadian RCAF/CAF Helicopters', 'http://www.belcherbits.com/lines/decals/bd2.htm', '', subM, 30);
addItem('&nbsp; USN SNJ-2 and SNJ-6', 'http://www.belcherbits.com/lines/decals/bd5.htm', '', subM, 30);
addItem('&nbsp; CF-104 Starfighters', 'http://www.belcherbits.com/lines/decals/bd6.htm', '', subM, 30);
addItem('&nbsp; CF-101 Voodoos', 'http://www.belcherbits.com/lines/decals/bd9.htm', '', subM, 30);
addItem('&nbsp; RCN Seafire, Fireflies and Sea Furies', 'http://www.belcherbits.com/lines/decals/bd13.htm', '', subM, 30);
addItem('&nbsp; CF-5A/D Freedom Fighter', 'http://www.belcherbits.com/lines/decals/bd14.htm', '', subM, 30);
addItem('&nbsp; CT-114 Tutor', 'http://www.belcherbits.com/lines/decals/bd16.htm', '', subM, 30);
addItem('&nbsp; CH-113 Labrador-Voyageur, CH-147 Chinook', 'http://www.belcherbits.com/lines/decals/bd19.htm', '', subM, 30);


startMenu('mDec172', true, 200, 0, 300, subM, '', false);
addItem('&nbsp; Canadian Helicopters', 'http://www.belcherbits.com/lines/decals/bd3.htm', '', subM, 30);
addItem('&nbsp; CF-104 Starfighters', 'http://www.belcherbits.com/lines/decals/bd7.htm', '', subM, 30);
addItem('&nbsp; CF-101 Voodoos', 'http://www.belcherbits.com/lines/decals/bd10.htm', '', subM, 30);
addItem('&nbsp; CH-147 Chinook / CH-113 Labrador-Voyageur / Cormorant', 'http://www.belcherbits.com/lines/decals/bd11.htm', '', subM, 50);
addItem('&nbsp; CF-5A/D Freedom Fighter', 'http://www.belcherbits.com/lines/decals/bd15.htm', '', subM, 30);
addItem('&nbsp; RCN Seafire, Fireflies and Sea Furies', 'http://www.belcherbits.com/lines/decals/bd17.htm', '', subM, 30);
addItem('&nbsp; Canadian Lancaster Mk X ', 'http://www.belcherbits.com/lines/decals/bd18.htm', '', subM, 30);

// HIDE OR SHOW DELAYS (in milliseconds) can be customised. Defaults are:
//showDelay = 0;
//hideDelay = 500;
// Specify hideDelay as zero if you want to disable autohiding, and showDelay as a couple of
// hundred if you don't want the menus showing instantaneously when moused over.

// HIDE MENUS ON DOCUMENT CLICK: Try uncommenting this, and perhaps set hideDelay to zero:
//hideDocClick = true;

// You can assign 'oncreate' events to specific menus. By default, the script has only one for
// the root menu that shows it when it is created. You may wish to change it to something like the
// following, which uses the animation function to show the menu, or delay its show altogether.
//menu.root[0].oncreate = function() { pMenu.doVis('root', true) }

// End of 'with (pMenu)' block. That's one menu object created!

}





// CREATE ANOTHER MENU OBJECT here if you want multiple menus on a page, or you can just
// duplicate this entire file and rename 'pMenu' to something else.
// Every menu object MUST have a menu named 'root' in it, as that's always visible.

//var anotherMenu = new PopupMenu('anotherMenu');
//with (anotherMenu)
//{
// startMenu('root', .....);
// ... make menus here ...
//}




// ******************** MENU EFFECTS ********************
//
// Now you've created a basic menu object, you can add optional effects like borders and
// shadows to specific menus. You can remove this section entirely if you want, the
// functions called are found at the bottom of this file.



// BORDER: Added to all menus in a named object using a specified ItemStyle. The syntax is:
//  addMenuBorder(menuObject, ItemStyle,
//   opacity of border, 'border colour', border width, 'padding colour', padding width);
// Opacity is a number from 0 to 100, or null for solid colour (just like the ItemStyles).

addMenuBorder(pMenu, window.subBlank,
 null, '#666666', 1, '#CCCCDD', 2);



// DROPSHADOW: added to specific ItemStyles again. The syntax is similar, but later on you
// pass arrays [...] for each layer of the shadow you want. I've used two grey layers
// here, but you can use as many or as few as you want. The syntax for the layers is:
//  [opacity, 'layer colour', X offset, Y offset, Width Difference, Height difference]
// Opacity is from 0 to 100 (or null to make it solid), and the X/Y offsets are the
// distance in pixels from the menu's top left corner to that shadow layer's corner.
// The width/height differences are added or subtracted to the current menu size, for
// instance the first layer of this shadow is 4px narrower and shorter than the menu
// it is shadowing.

addDropShadow(pMenu, window.subM,
 [40,"#333333",6,6,-4,-4], [40,"#666666",4,4,0,0]);
addDropShadow(pMenu, window.subBlank,
 [40,"#333333",6,6,-4,-4], [40,"#666666",4,4,0,0]);



// ANIMATION SETTING: We add this to the 'pMenu' menu object for supported browsers.
// IE4/Mac and Opera 5/6 don't support clipping, and Mozilla versions prior to 1.x (such as
// Netscape 6) are too slow to support it, so I'm doing some browser sniffing.
// If you don't want animation, delete this entirely, and the menus will act normally.
// Change the speed if you want... it's the last number, between -100 and 100, and is
// defined as the percentage the animation moves each frame (defaults are 10 and 15).

if ((navigator.userAgent.indexOf('rv:0.')==-1) &&
    !(isOp&&!document.documentElement) && !(isIE4&&!window.external))
{
 pMenu.showMenu = new Function('mN','menuAnim(this, mN, 10)');
 pMenu.hideMenu = new Function('mN','menuAnim(this, mN, -15)');

 // Add animation to other menu objects like this...
 //anotherMenu.showMenu = new Function('mN','menuAnim(this, mN, 10)');
 //anotherMenu.hideMenu = new Function('mN','menuAnim(this, mN, -15)');
}







// ******************** FUNCTIONS CALLED BY THE EFFECTS SECTION ********************

// These can be deleted if you're not using them. Alternatively, if you're using several menu
// data files, you may want to move them to the "core" script file instead.



// This is the "positioning from page anchors" code used by the advanced positioning expressions.
page.elmPos=function(e,p)
{
 var x=0,y=0,w=p?p:this.win;
 e=e?(e.substr?(isNS4?w.document.anchors[e]:getRef(e,w)):e):p;
 if(isNS4){if(e&&(e!=p)){x=e.x;y=e.y};if(p){x+=p.pageX;y+=p.pageY}}
 if (e && this.MS && navigator.platform.indexOf('Mac')>-1 && e.tagName=='A')
 {
  e.onfocus = new Function('with(event){self.tmpX=clientX-offsetX;' +
   'self.tmpY=clientY-offsetY}');
  e.focus();x=tmpX;y=tmpY;e.blur()
 }
 else while(e){x+=e.offsetLeft;y+=e.offsetTop;e=e.offsetParent}
 return{x:x,y:y};
};




// Animation:
//
// Each menu object you create by default shows and hides its menus instantaneously.
// However you can override this behaviour with custom show/hide animation routines,
// as we have done in the "Menu Effects" section. Feel free to edit this, or delete
// this entire function if you're not using it. Basically, make functions to handle
// menuObj.showAnim() and .hideAnim(), both of which are passed menu names.
//
// Customisers: My lyr.clip() command gets passed the parameters (x1, y1, x2, y2)
// so you might want to adjust the direction etc. Oh, and I'm adding 2 to the dimensions
// to be safe due to different box models in some browsers.
// Another idea: add some if/thens to test for specific menu names...?

function menuAnim(menuObj, menuName, dir)
{
 // The array index of the named menu (e.g. 'mFile') in the menu object (e.g. 'pMenu').
 var mD = menuObj.menu[menuName][0];
 // Add timer and counter variables to the menu data structure, we'll need them.
 if (!mD.timer) mD.timer = 0;
 if (!mD.counter) mD.counter = 0;

 with (mD)
 {
  // Stop any existing animation.
  clearTimeout(timer);

  // If the litNow() array doesn't show this menu as lit, and we're still showing it,
  // force a quick hide (this stops miscellaneous timer errors).
  //if (dir>0 && !menuObj.litNow[menuObj.menu[menuName][0].parentMenu]) dir = -100;

  // If the layer doesn't exist (cross-frame navigation) quit.
  if (!lyr || !lyr.ref) return;
  // This next line is not strictly necessary, but it stops the one-in-a-hundred menu that
  // shows and doesn't hide on very quick mouseovers.
  if (!visNow && dir>0) dir = 0-dir;
  // Show the menu if that's what we're doing.
  if (dir>0) lyr.vis('visible');
  // Also raise showing layers above hiding ones.
  lyr.sty.zIndex = dir>0 ? mD.zIndex + 1 : 1001;

  // Alpha fade in IE5.5+. Mozilla's opacity (pre-v1.7) isn't well suited as it's an inheritable
  // property rather than a block-level filter, and it's slow, but uncomment and try it perhaps.
  // WARNING: This looks funny if you're mixing opaque and translucent items e.g. solid menus
  // with dropshadows. If you're going to use it, either disable dropshadows or set the opacity
  // values for your items to numbers instead of null.
  //if (isIE && window.createPopup) lyr.alpha(counter&&(counter<100) ? counter : null);

  // Clip the visible area. The syntax is:   lyr.clip(left, top, right, bottom);
  // As you can see in these examples, three are static at either zero or the edge of a menu item,
  // and either the top or bottom is a complicated formula based on the 'counter' variable which
  // counts from 0 to 100 and back again; this give a nice accelerating-sliding animation.
  // Feel free to experiment with your own animations, here are some samples (use one only):

  // Straightforward downwards clipping animation (default setting):
  lyr.clip(0, 0, menuW+2, (menuH+2)*Math.pow(Math.sin(Math.PI*counter/200),0.75) );
  // If you want, comment out the above line and enable this one to animate bottom-upwards:
  //lyr.clip(0, (menuH+2)-(menuH+2)*Math.pow(Math.sin(Math.PI*counter/200),0.75), menuW+2, menuH+2);
  // Another alternative: Move+clip sliding animation. Looks really cool :).
  //if (!counter) mD.origY = lyr.y();
  //var newY = (menuH+2)-(menuH+2)*Math.pow(Math.sin(Math.PI*counter/200),0.75);
  //lyr.clip(0, newY, menuW+2, menuH+2);
  //lyr.y(mD.origY - newY);

  // Increment the counter and if it hasn't reached the end (counter is 0% or 100%),
  // set the timer to call the animation function again in 40ms to contine the animation.
  // Note that we hide the menu div on animation end in that direction.
  counter += dir;
  if (counter>100) { counter = 100; lyr.sty.zIndex = mD.zIndex }
  else if (counter<0) { counter = 0; lyr.vis('hidden') }
  else timer = setTimeout('menuAnim('+menuObj.myName+',"'+menuName+'",'+dir+')', 40);
 }
};




// Borders and Dropshadows:
//
// Here's the menu border and dropshadow functions we call above. Edit ot delete if you're
// not using them. Basically, they assign a string to pMenu.menu.menuName[0].extraHTML, which
// is written to the document with the menus as they are created -- the string can contain
// anything you want, really. They also adjust the menu dimensions and item positions
// to suit. Dig out the Object Browser script and open up "pMenu" for more info.

function addMenuBorder(mObj, iS, alpha, bordCol, bordW, backCol, backW)
{
 // Loop through the menu array of that object, finding matching ItemStyles.
 for (var mN in mObj.menu)
 {
  var mR=mObj.menu[mN], dS='<div style="position:absolute; background:';
  if (mR[0].itemSty != iS) continue;
  // Loop through the items in that menu, move them down and to the right a bit.
  for (var mI=1; mI<mR.length; mI++)
  {
   mR[mI].iX += bordW+backW;
   mR[mI].iY += bordW+backW;
  }
  // Extend the total dimensions of menu accordingly.
  mW = mR[0].menuW += 2*(bordW+backW);
  mH = mR[0].menuH += 2*(bordW+backW);

  // Set the menu's extra content string with divs/layers underneath the items.
  if (isNS4) mR[0].extraHTML += '<layer bgcolor="'+bordCol+'" left="0" top="0" width="'+mW+
   '" height="'+mH+'" z-index="980"><layer bgcolor="'+backCol+'" left="'+bordW+'" top="'+
   bordW+'" width="'+(mW-2*bordW)+'" height="'+(mH-2*bordW)+'" z-index="990"></layer></layer>';
  else mR[0].extraHTML += dS+bordCol+'; left:0px; top:0px; width:'+mW+'px; height:'+mH+
   'px; z-index:980; '+
   (alpha!=null?'filter:alpha(opacity='+alpha+'); -moz-opacity:'+alpha+'%; opacity:'+(alpha/100):'')+
   '">'+dS+backCol+'; left:'+bordW+'px; top:'+bordW+'px; width:'+(mW-2*bordW)+'px; height:'+
   (mH-2*bordW)+'px; z-index:990"></div></div>';
 }
};

function addDropShadow(mObj, iS)
{
 // Pretty similar to the one above, just loops through list of extra parameters making
 // dropshadow layers (from arrays) and extending the menu dimensions to suit.
 for (var mN in mObj.menu)
 {
  var a=arguments, mD=mObj.menu[mN][0], addW=addH=0;
  if (mD.itemSty != iS) continue;
  for (var shad=2; shad<a.length; shad++)
  {
   var s = a[shad];
   // Safari 1.2 bug: it inherits alpha values SIDEWAYS!?!? What were they thinking?
   var alpha = (s[0]!=null && navigator.userAgent.indexOf('AppleWebKit') == -1);
   if (isNS4) mD.extraHTML += '<layer bgcolor="'+s[1]+'" left="'+s[2]+'" top="'+s[3]+'" width="'+
    (mD.menuW+s[4])+'" height="'+(mD.menuH+s[5])+'" z-index="'+(arguments.length-shad)+'"></layer>';
   else mD.extraHTML += '<div style="position:absolute; background:'+s[1]+'; left:'+s[2]+
    'px; top:'+s[3]+'px; width:'+(mD.menuW+s[4])+'px; height:'+(mD.menuH+s[5])+'px; -z-index:'+
    (a.length-shad)+'; '+
    (alpha?'filter:alpha(opacity='+s[0]+'); -moz-opacity:'+s[0]+'%; opacity:'+(s[0]/100):'')+
    '"></div>';
   addW=Math.max(addW, s[2]+s[4]);
   addH=Math.max(addH, s[3]+s[5]);
  }
  mD.menuW+=addW; mD.menuH+=addH;
 }
};
